Note: Readings are subject to change as the semester proceeds. Announcements about changes will be made in class; however, please continue to check the Web site for up-to-date schedule information.

Date Themes Assignments Readings

Week 1
January 21

introduction to the course

introduction to design process for project assignments

introduction to source library for project 1 and to example libraries created using the prototype environment


Rittel and Webber



Week 2
January 28

reflective design; authorship and the rhetoric of collections

work point 1, preliminary reflection

work point 2, learning


Game: Breaking the rules

Design process overview

Design activity #1: preliminary reflection

Design activity #2: learning

User research template

before class: look through the source library on ContextMiner and think about what you want to say in a digital library; look through sample libraries that use the open video toolkit to get a feel for the existing design options


Sengers, et al

Crew and Sims


Week 3
February 4


characterizing the audience

envisioning experiences

work point 3, envisioning

Slides: What are we doing?

Design activity #3: envisioning

bring to class: preliminary reflection and initial user research data

Pruitt and Grudin





Week 4
February 11


articulating specifications (and assumptions)

introduction to digital video toolkit environment

work point 4, strategizing

Design activity #4: strategizing

bring to class: initial set of 2 personas and scenarios, notes from subject (topic) research




Week 5
February 18

sketching as a way of thinking

work point 5, sketching


Design activity #5: sketching

bring to class: initial brief


also, be prepared to orally discuss an unanticipated difficulty you encountered via the process of writing your brief or scenarios, and the solution you are considering as a resolution to that difficulty




Week 6
February 25

design judgment

work point 6: revising, reflecting, refining

Make the rules

Design activity #6: revise, reflect, refine

bring to class: initial “sketch” (in any medium)


Vetting Wolf, et al

Snodgrass and Coyne

Week 7
March 4

project work day

checking in

bring to class: current drafts of personas and scenarios, brief, and “sketch”




Week 8
March 11

Analysis and critique

work point 7: class critique session

Design activity #7: analysis and critique

Project 1 due

in small groups, each person will present his or her work (10 minutes) and receive feedback from colleagues (10 minutes)

Greenberg and Buxton

March 18

Spring break


Week 9
March 25

introduce project 2 and determine teams

informing and persuading

work point 1: preliminary reflection work point 2: learning

Project 2 scenario and tasks for next week




Forlizzi and Lebbon

Week 10
April 1

creating the audience

work point 3: envisioning

bring to class: preliminary reflection and initial user research data

before class: upload seven video files to and send metadata spreadsheet to





Week 11
April 8

the artifact's personality

work point 4: strategizing

bring to class: initial set of 2 personas and scenarios; notes from subject research

Janlert and Stolterman

Week 12
April 15


sketching and creativity

work point 5: sketching

bring to class: initial brief Goldschmidt
Week 13
April 22

design as bricolage

work point 6: revisiting, reflecting, and revising

bring to class: initial “sketch”



Week 14
April 27

information criticism

work point 7: analysis and critique

bring to class: all current drafts for critique session; each project team will prepare a 10-minute presentation to explain its design to the class

Lowgren and Stolterman

Bardzell and Bardzell

Week 15
May 6

the poetics of collections

Project 2 due

Final reflection due